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Blockmesh Projects

In Unreal Engine 5, I have worked on a few blockmesh maps. Some I have had to do with teamates while others have been done solo. This section will showcase them and my experience working on them.

A blockmesh where I had to design a level from beginning, middle, and end. The player starts at a shore, arrives into an abandoned mineshaft, and ends up exiting to find a castle at the end.

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The level was interesting to make since I had to adhere to specific themes. I tried to incorporate a lot of environmental story telling, and I think that it came out decent.

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A blockmesh where I had to incoporate a movable bounce pad as a mechanic. I was more proud of the blockmesh more than anything else.

Here are a few pictures of the level. It takes place at a mountain where the player enters an ancient temple. It ultimately ends with the player escaping the collapsing place and earning the treasure within.

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