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Isometric Map with mechanics

Using the Tournamental Unreal Engine Project provided to me externally, I created an original pressure plate mechanic in the project, then later added another peer's bomb mechanic to work as a synergy with it.
The first thing I added was a preassure plate that would detect the player and go down when stepped on
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The plate can activate other objects in the level like doors.


Later, I added another person's bomb mechanic by using their documentation.



Using the combination of both mechanics, I created a complex final level that the player needed to go through in order to win.
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